Monday, March 5, 2007

GDC '07

I've finalized my schedule for this week's Game Developer's Conference in San Francisco. As Big Huge gears up for a next-gen console RPG (led on the design end by Ken Rolston of Oblivion and Morrowind fame) we'll be paying especially close attention this year to any and all next-gen-console art pipeline tips and tricks. Oh, and we'll of course be making it over to the IGDA, Sony and Microsoft XNA parties as it wouldn't be GDC without over-the-top, late-night festivities. Keep an eye out here for pics and reports from the show.

Here's a quick rundown of the presentations I'll be attending...
Merging Art and Marketing: A Look Inside the Gears of War Visual Marketing Effort
Tech Art: Filling the Gaps in the Artist Driven Shader Pipeline
Lead Artists/Art Directors Roundtable (Wed)
High-Def Outdoor Environments
Art Department Confidential
It's More Than Making Coffee: Interns - How to Grow Your Team From the Ground Up
Re-thinking the Visual Pipeline for Next-Gen Games
Autodesk 3ds Max 9: Techniques and Strategies for Real-Time Shaders
Art Direction Vision: Defining, Communicating, and Delivering It
Lead Artists/Art Directors Roundtable (Fri)
Click here for a more detailed schedule overview.

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