Friday, September 5, 2008

Concept Artist opening at Big Huge

We're looking for an experienced, exceptionally knowledgeable, talented, and motivated Concept Artist to contribute to our upcoming original RPG title (Xbox360, Playstation3 & PC), headed by internationally celebrated Game Designer Ken Rolston of Oblivion fame. This is also an opportunity to work alongside award-winning Big Huge Concept Artists Sean Andrew Murray and Jeremy Enecio. Together this talented duo has earned high accolade from Spectrum, Dominance War, and Society of Illustrators to name a few.

To view some of the concept work from our past titles visit our ConceptArt.org forum post. You can also check out what our art team creates in their spare time by visiting the Big Huge Art Blog.

If you think you're the right person for the job then click here to read the full job listing with directions on how to apply, as well as take a closer look at our benefits and fun office perks such as free sodas, extensive game library, pool table, ping pong, and bar modeled after a local Irish Pub just to name a few. We do all we can to adhere to our motto of "You Gotta Have Fun To Make Fun!"

A few concept examples from our past titles...


Wednesday, April 30, 2008

Into the Pixel 2008 - now accepting submissions

Just got this email from the Into the Pixel folks and thought I'd share here...
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As a past participant of Into the Pixel (ITP) and/or one of our many ITP friends, we are pleased to announce that Into the Pixel 2008 is now open for submissions. As you know, Into the Pixel is the world's only exhibition that brings together the fine art and digital art worlds to explore and celebrate the art of the video game.

The sixteen artists that will be selected for this year's class will join a well-regarded group of notable artists, such as Daniel Dociu, Stephan Martiniere, Deane Taylor and Ryan Stevenson. The highly visible Into the Pixel collection, featured at both national and international events, will be shown at the Design-Center in Stuttgart, Germany during May 2008, and was recently on display at San Francisco's Hotel des Arts and the 2007 Toronto Film Festival.

We ask that you please forward this email to anyone you know who may want to submit their art for consideration by the 2008 ITP Jury. The deadline for submitting art is May 21, 2008.

For more information on this year's jury, past years' Collections, and/or to submit art, please go to http://www.intothepixel.com/.

MARK YOUR CALENDARS for ITP 2008:

  • May 21, 2008, is the deadline for submitting art.

  • The Into the Pixel 2008 Collection will be announced and electronically "unveiled" at the annual ITP Reception & Jury Panel discussion in June. A gallery featuring the framed 2007 art will also be featured at the event. (Date TBA)

  • The 2008 Collection will be unveiled to game makers at the E3 Media & Business Summit in July.

  • ITP will be featured at a public gallery at the "E for All Expo," October 3-5, 2008, at the L.A. Convention Center.

Into the Pixel is a joint effort of the ESA, Academy of Interactive Arts & Sciences, and the Prints & Drawings Council of the Los Angeles County Museum of Art.

We are excited about this year’s exhibition and look forward to your submissions for the "Class of 2008" Into the Pixel.

Wednesday, April 9, 2008

Okami Art

Capcom has created a website featuring art from Okami, check it out at http://www.okamiart.com/

Tuesday, April 8, 2008

Big Huge Games - Art Open House

Big Huge Games will be having its semi-annual ART OPEN HOUSE this Thursday, April 10th from 5-8pm. There’ll be lots of food along with Big Huge artists demoing game creation techniques. Artists will also be on hand for student portfolio review and feedback. Big Huge is rapidly expanding with multiple projects underway for the Xbox 360, Playstation3 and Wii gaming platforms. We have more challenging and exciting work than we can handle and are on the lookout for talented and motivated students interested in paid summer internships.

There are a limited number of spaces for portfolio review. To reserve a timeslot please contact Jessica Hara at jhara(at)bighugegames.com

Space for the event is limited. If you plan to attend we kindly ask that you notify us at RSVP@bighugegames.com.

Looking forward to seeing you there!

Driving directions from downtown Baltimore...

Wednesday, August 22, 2007

Bioshock Concept Art

Picked up Bioshock yesterday and have been enjoying it immensely. The environments are phenomenal, oozing with character in a moody, foreboding Art Deco style. I applaud the art direction almost as much as the audio direction which is where the title really shines. To further celebrate the impressive visuals the team over at Irrational has released an art book (available in PDF format in two sizes; 15mb low-res and 75mb hi-res).

Wednesday, August 15, 2007

TF2 Illustrative Rendering

The talented folks over at Valve have released a video showcasing Team Fortress 2's art direction covering topics such as real-time shading techniques, style inspiration and attention to character silhouette for improved readability.


Monday, August 6, 2007

Tech 5 Demo

In the video series below John Carmack discusses id's Tech 5 engine. Graphics talk is front and center with Carmack going into further detail on the much hyped Megatextures tech. It's also nice to get a glimpse of their terrain authoring tools...